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Warhammer 40,000: Dawn of War II

February 27th 2009 21:05
So, I'm not much of a PC gamer, but Dawn of War II, is one of those PC games that you have to try out. It's actually much better than most PC games that I've checked out. Relic has made a few pretty bold decisions when they created the game, but for the most part the boldness of the game is what makes the game fun and entertaining.

You can build your own base and troops. You can even command your troops while in battle. Basically Warhammer 40,000 is a strategy game that is in its own world of role-playing. Essentially, you control each campaign and mission that grows and evolves into what gear you decide to equip and what skills you decide to improve. So, as you can see, you're really in control when playing Dawn of War II.


The game is divided into a campaign mode and a skirmish mode, both of which feature a multi-player option. In the campaign mode, you have the option to play cooperatively with others, and in skirmish mode you can participate in one versus one or three versus three matches against the AI opponents.

In between each mission you can swap out equipment. Your armor is boosted and you can crush the cover by just walking through it. You'll want to equip the fancy teleporter and switch out your main weapons so that you can crush your enemy in the next mission.

The switch of equipment and skill management is a little odd for this real-time strategy game, but it definitely something that adds to the game and sets it a part from other PC games of the sort.

You will find that the missions are directly related to the storyline, which means that you'll encounter seriously vicious struggle of races and action, which adds to the dynamic of the game. Personally, Warhammer 40,000: Dawn of War II is near one of its own. You'll never have to worry about huge armies that you can't keep track of or limited resources.


You decide when and where you will fight.

There are multiple difficulty levels, so you can choose how hard you want to play.

There are three different heroes for each army, each with their own skills and abilities that will better equip the troops. There is just a lot to learn while playing the game, that you want to make sure that you keep your eyes open.

There are seven maps with the game, three 1 v 1 and four 3 v 3, the overall layouts are smaller compared to titles past and allow for fluid battles. The maps do feature structures and pathways, there are places in the maps that make it difficult to lock down certain sections of the map, such as where there may be a bottleneck in the path.

As for the fighting, there is a good bit of blood and gore, which furthers the visciousness of the game and fighting.

Hopefully, with time Relic will add to the features and the odds and ends of Warhammer 40,000: Dawn of War II, but for now you'll have plenty of fun and excitement when playing this strategy PC game.



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Spore Trailer

September 12th 2008 00:32
So I'm sure we've all seen the commercials for Spore. It looks fun, I'll admit. And the reviews sounds like the game is sweet. So anyway, here's the trailer for the game. Watch it. Love it.



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Spore PC Game

September 7th 2008 19:54
Spore is an enjoyable game that pulls off an interesting balancing act. On one hand, it lets you create a creature and guide its maturation from a single cell to a galactic civilization through an unusual process of evolutionary development. Because the tools used to create and revise this creature are so robust and amusing, and each creation's charms are so irresistible, it's hard not to get attached to your digital alter ego. On the other hand, this intimacy is abandoned in the long, later portions of the game, when you lead your full-grown civilization in its quest for universal domination. The idea sounds ambitious, though Spore isn't as much a deep game as it is a broad one, culling elements from multiple genres and stripping them down to their simplest forms. By themselves, these elements aren't very remarkable; but within the context of a single, sprawling journey, they complement each other nicely and deliver a myriad of delights.

You will need to put some creative energy into Spore, but if you aren't the artistic type or don't find the building- and vehicle-creation tools as interesting as those for your creature, you can use premade designs that ship with the game. Even better, you can utilize Spore's extensive community tools, inserting other players' innovations into your own game in progress. It's actually a lot of fun to sift through others' creations, if only to marvel at the remarkable amount of imagination on display. And you can do this from within the game proper using an online database called the Sporepedia. In Spore, community and gameplay come together in a fresh and user-friendly manner. In fact, to get the most out of the game, you should be online whenever you play. Not only will doing so give you access to the Sporepedia, but most of the other creatures, vehicles, and even entire planets you encounter will have been created by other players. The early release of the Creature Creator has already proven that community involvement is a core aspect of the Spore experience, and the sharing factor is poised to give the game remarkable longevity.

In a game of Spore proper, however, you won't start off by molding the creature of your dreams. The game is split into five stages, starting with the cell stage. (However, once you unlock a stage, you can start a new game there and bypass any stage that comes before it). The creation tools at this stage are simple, limited to a 2D cell and a few odds and ends, like flagella and spikes. The accompanying gameplay is similarly minimal, and if you've played Flow for the PlayStation 3 or PSP, you will have a good idea of how it works. You choose the path of a carnivore or an herbivore at the outset, which determines what sort of food bits you can munch on. From here, you maneuver your cell about the screen using the keyboard or mouse, avoiding creatures that are looking to you for their next meal while grabbing a bite or two yourself. If you're an herbivore, you seek out the green algae; if you're a carnivore, you need meat, which means waiting for a fish fight to break out and gobbling up the remains, or starting the fight yourself.

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