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Tomb Raider: Underworld Review

November 28th 2008 00:12


Lara Croft is one of the most known game icons in the world. She is by far the most popular heroine that you will find, as she explores various ruins, fights human and supernatrual threats, and solves numerous puzzles while she becomes one of the best and greatest archeologies in gaming.


Tomb Raider: Underworld is another game in the Tomb Raider series with Lara Croft, and with the most recent addition to the series, there are more hopes for expansion.

For the most part, you will find that Underworld is a continuation of the original storyline. There will be a quick summary and recap of the players as a refresher from Legend. But, Underworld will start as Lara Croft explores the coordinates that lead her to the Mediterranean Sea. She will investigates, she makes an interesting find.

The storyline of Underworld is pretty good, so if your a gamer that enjoys a good story, you'll find Tomb Raider: Underworld entertaining, to say the least. And, you'll find that the blend of cutscenes and exploration will keep the game moving fast.

The pace of the game is caused by a few adjustments and refinements in the game's mechanics. Where in Legend, you were given a large amound of flexibility with a lot of freedom for your agility and speed, it is pretty retained in Underworld. Althouth, you can still manipulate Lara's acrobatics and scale walls, the creators attempted to build on the basics with the gameplay.

The creators fof Tomb Raider Underwold removed the quick time elements and replaced them with Situational Adrenaline, that will give you the feeling that you need to react in order to avoid a particular threat.


They also made minor adjustments to combat. Where Lara Croft still retains her agility for tumbling and firing, she now has the ability to aim and fire at two enemies at the same time, which is rather useful if you are taking out swarms of bats or other creatures. But, at the same time this new ability hampers the progress of other enemies that attempt to close in on you and perform melee attacks.

In Underworld, Lara Croft has sticky grenades that go off in a specific location, which cuts down the frustration that was in Legend.

You are able to trigger the adrenaline at any time throughout the game, which will slow down the actions of your enemies and make your shots stronger. ou are able to store your adrenaline until you've maxed out your holding, to which you are then able to get close to any enemy and bounce off of them in attempts to a one-shot kill.

There is one main concern with the adrenaline system. It makes a large number of the battles way too easy because you are constantly refreshing your adrenaline, which allows you the ability to move quickly, giving you an edge over your opponent. You can still alter the game's difficulty.

Lara Croft comes with a sonar map that will guide you anywhere in the game, which allows you a 3D picture of everything at all times. This is pretty cool, I guess.



You will also find that Underworld has Field Assistance where if you find yourself stumed, you can access hints through your PDA. This is a nice feature for those who have problems visualizing where they need to go.

The game has slowdown and framerate drops that happen a lot throughout the game, which sucks as it is rather distracting. Although, the point is to be a little distracting to get you out of the visual and aural presentation, but the level of them just pop in and snap into place with odd shadows and flickers of light.

Another of the main concerns with the game is that there are a number of clipping and object detection issues. Lara Croft will frequently move into or through walls or blocks, which will sometimes force her into an animation loop as the game attempts to reconcile movements and areas that she shouldn't be in.

And of course the camera is a pain becuase as you move through the environment, the camera will zoom, pan, and tilt on its own accord without your instruction or direction. Normally, this wouldn't be that big of a concern, except the camera will stay in place making it hard to figure out the right jumping angle or location to move.

You will find taht the Xbox has downloadable ocntent, which you won't get with the Playstation 3, which gives the Xbox a slightly better edge.

Oh, and if you're wondering about the graphics and sound quality.... They are pretty good. The animations are well done, and the voices are pretty good.

The game is an average action game, that Lara Croft fans will probably get some good gameplay out of, but personally I find there are a good number of technical concerns with the game.

Check out just a few of the scenes that you will encounter.





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LEGO Indiana Jones

June 8th 2008 20:07
Released in the US on June 3rd, LEGO Indiana Jones has been a big hit in the gaming population. THe game is a great game for kids of all ages, but that doesn't mean that the game is just for kids. Anyone can find enjoyment out of playing LEGO Indiana Jones.

You can find the game in all sorts of game consoles, including Xbox 360, PlayStation 2, PlayStation 3, Wii, PSP , DS, and PC.

If you've played LEGO Star Wars, then you'll love the Indiana Jones version, as it's basically the same deal, except this time, there are more adventures this time. LucasArt put a lot more emphasis on solving puzzles and collecting keys that unlock the next area.



The LEGO Indiana Jones video game runs throught the first three Indiana Jones movies pretty close. There are a few segments where the storyline have been tweaked to better fit the title, but for the most part the game is going to be very similar to the movies, although there is a larger separationg between the video game and the movies in comparison to the LEGO Star Wars games.

With the Wii version of the video game, you'll use motion controls for the majority of the game, and with what isn't fully motion control, you can still get away with using the Wii remote. IE when you shake the remote, you swing Indy's remote, but you may be better off using the Z button to have Indy throw a few punches.

When playing through the storyline, you'll want to collect all the items that you can in order to help you solve all the puzzles. Make sure to dig up all the treasure that you can, so find the nearest shovel and decode the hieroglyphs. There are areas where you won't find treasure, so you just have to make sure to come back in Free Play to unlock more goodies.



LucasArt has thrown a few twists along the way. For example, Indy is scared of snakes and Willy is afraid of spiders, so when near them, you're going to have to change characters.

Play in Co-Op mode, Traveller's Tales, Free Play, and online LIVE play. Just make sure to check out all the cheats for LEGO Indiana Jones, as well as all the Xbox achievements for Indiana Jones.

I would definitely suggest renting and trying out LEGO Indiana Jones, espcially if you don't want to purchase it right off hte bat, but I think this is a great purchase for any gamer, especially those who were fans of LEGO Star Wars.
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