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The X-Man Wolverine movie has been fairly popular in the theaters, but the video game has been said to be much better than the movie... Not just one person has said it, but many... Even Hugh Jackman has given his approval to the video game. He even took some of the script from the game and brought it into the movie because he was so dazzled by it.

The video game vaguely follows the plot in the movie, but at the same time it really goes beyond the movie, expanding on various scenes from the film.

If you're in to bloody and gory video games, you'll find that in the opening, alone, you start the game with Wolverine using his Ginsis to butcher several soldiers, stabbing one through the skull and then going crazy stabbing the other two. That's definitely just the beginning of the blood and gore to the game, you'll see loads of shots sent through the air, stabs, blood, and severed heads.

You'll find that there is more X-Man lore in the video game. It's been reported that about 90% of what you see in X-Men Origins: Wolverine is featured in the video game, but that the events in the movie really only make up 50% of what's in the game. The video game is more of a savage adventure game, if anything.

There are more fights between Wolverine and his enemies, and the bigger fights are memorable with 300-foot tall bosses.

So, as you can see the Wolverine X-Men video game is rated Mature, which overpowers the PG-13 rating of the film. So, rent the game, buy it, you're choice... Just check it out for yourself.

Try the Wolverine: X-Men Origins in any of the major consoles including: Nintendo DS, Wii, PC, PlayStation 2 and 3, PSP, and Xbox 360. Also, make the choice between the standard or UnCaged editions.



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Where to Get Free Pogo Tokens

May 7th 2009 18:28
If you're a member of Pogo, you can earn tokens different ways, the most common of which is to just play games, and then use the tokens to purchase Pogo Mini Items for your Pogo Mini or to enter in Pogo Prize Drawings. The tokens do not have a monetary value, and can only be used on Pogo.com, but they can be a great incentive for users. The more tokens that you win in games or collect through various promotions, the more tickets you can enter into the drawings.

You can earn Pogo tokens by checking out some of the links below, which offer various promotions. You can, also, check out the Pogo newsletter to find ways to earn more Pogo tokens.

* Free Pogo Tokens
* Pogo Cheats
* Badge Hungry

Remember the more tokens that you earn, the more chances that you have in the price drawings.

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Warhammer 40,000: Dawn of War II

February 27th 2009 21:05
So, I'm not much of a PC gamer, but Dawn of War II, is one of those PC games that you have to try out. It's actually much better than most PC games that I've checked out. Relic has made a few pretty bold decisions when they created the game, but for the most part the boldness of the game is what makes the game fun and entertaining.

You can build your own base and troops. You can even command your troops while in battle. Basically Warhammer 40,000 is a strategy game that is in its own world of role-playing. Essentially, you control each campaign and mission that grows and evolves into what gear you decide to equip and what skills you decide to improve. So, as you can see, you're really in control when playing Dawn of War II.

The game is divided into a campaign mode and a skirmish mode, both of which feature a multi-player option. In the campaign mode, you have the option to play cooperatively with others, and in skirmish mode you can participate in one versus one or three versus three matches against the AI opponents.

In between each mission you can swap out equipment. Your armor is boosted and you can crush the cover by just walking through it. You'll want to equip the fancy teleporter and switch out your main weapons so that you can crush your enemy in the next mission.

The switch of equipment and skill management is a little odd for this real-time strategy game, but it definitely something that adds to the game and sets it a part from other PC games of the sort.

You will find that the missions are directly related to the storyline, which means that you'll encounter seriously vicious struggle of races and action, which adds to the dynamic of the game. Personally, Warhammer 40,000: Dawn of War II is near one of its own. You'll never have to worry about huge armies that you can't keep track of or limited resources.

You decide when and where you will fight.

There are multiple difficulty levels, so you can choose how hard you want to play.

There are three different heroes for each army, each with their own skills and abilities that will better equip the troops. There is just a lot to learn while playing the game, that you want to make sure that you keep your eyes open.

There are seven maps with the game, three 1 v 1 and four 3 v 3, the overall layouts are smaller compared to titles past and allow for fluid battles. The maps do feature structures and pathways, there are places in the maps that make it difficult to lock down certain sections of the map, such as where there may be a bottleneck in the path.

As for the fighting, there is a good bit of blood and gore, which furthers the visciousness of the game and fighting.

Hopefully, with time Relic will add to the features and the odds and ends of Warhammer 40,000: Dawn of War II, but for now you'll have plenty of fun and excitement when playing this strategy PC game.



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Left 4 Dead Review

December 3rd 2008 10:21


Left 4 Dead is a video game that we've seen the same or similar storyline concept in a number of movies. Basically, you and up toe three other survivors must battle a zombie apocalypse with a simple goal in mind- to survive. The differnce between Left 4 Dead and all the other movies and video games with similar concepts, this video game feels to be more of an experiement with gameplay that is near out of this world.

The game is built around a multiplayer concept, but Left 4 Dead offers singleplayer mode that lets you go through the game with bots, but that is more of practice for the real thing because the bots lack dynamic play, interaction, interplay, and the social aspect of co-op play. The game is jsut so much better playing with real people.

Ok, so basically Left 4 Dead has the seemingly trendy zombie apocalypse storyline with a small handful of humans that are immune to the zombie virus. You are one of them. Other characters that are immune include Zoey, Bill, Louis, and Francis. You will be armed with real and makeshift weapons that you must use to battle your way to survival.

In each of hte scenarios, you must battle your way to various safe houses that lead to your rescue point. You can either play with three other people, and you each control one of the characters, or you can play with the bots, but the AI not as good about killing the zombies and they are passive.

Each scenario is presented like a movie, which is pretty cool, and only adds to the overall gameplay enjoyment. If you manage to survive, the credits will roll with who inflicted the most headshots, how many zombies were killed, and who delivered the most friendly fire.

The zombie horde is based on fast zombies that don't shamble. They sprint at you with inhuman speed, scale fences, and bust down doors to get to you. These horde zombies aren't smart, but they are dangerous in their numbers.

The real danger comes from the special zombies are more dangerous. You'll encounter the following special zombies:
* The hunter who can leap across large distances to pin a survivor.
* The smoker who has a frog-like tonge that can grab survivors by the throat.
* The boomer who vomits or explodes to spray survivors, which will temporarily blind you but it will drive the horde zombies nutes.
* The tank who can take enormous amounts of damage and dish it out just the same.
* The witch who can take down a survivor with just a single swipe.

The overall game is paced perfectly so that you are always pushed to the edge and running on low health or ammo.

As for avaialable weapons, you will have access to shotguns, assault rifles, submachine guns, pipe bombs, and loads of makeshift weapons.

A concern with Left 4 Dead is that there are only 4 scenarios, which if you play on the easier difficulties, may only take 20 to 30 minutes to complete. But, on the harder difficulites, it will take much longer as you will die more often.

But, at the same time, you can play the Versus mode, where you play as the zombies against the humans, instead of the humans against the zombies, which makes things a little interesting. The Versus mode plays out with each team alternating between zombie and human, and you take turns to see how far you can get in each level.

When playing as the zombies, you'll notice that you need a good bit more coordination in order to work effectively.

The graphics may not be as cutting edge as other games, but there are a variety of environments that are packed with detail andclutter. The lighting system is awesome; for example, you'll find yourself i na dark room with the only light coming from the flashlight on your gun. You'll also notice that the facial animation is excellent as you can see soi much emotion on the faces of hte survivors.

The game runs well on the xBox and the PC versions. You will find that the PC version will look better on higher resolutions, and there are some loading lags with the xBox version but nothing that is a serious concern.

The audio is very stong, with realistic sounds and special effects.

Overall, the game is probably one of the better social video games that has been released in a long time. It's definitely worth the gameplay.



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Tomb Raider: Underworld Review

November 28th 2008 00:12


Lara Croft is one of the most known game icons in the world. She is by far the most popular heroine that you will find, as she explores various ruins, fights human and supernatrual threats, and solves numerous puzzles while she becomes one of the best and greatest archeologies in gaming.

Tomb Raider: Underworld is another game in the Tomb Raider series with Lara Croft, and with the most recent addition to the series, there are more hopes for expansion.

For the most part, you will find that Underworld is a continuation of the original storyline. There will be a quick summary and recap of the players as a refresher from Legend. But, Underworld will start as Lara Croft explores the coordinates that lead her to the Mediterranean Sea. She will investigates, she makes an interesting find.

The storyline of Underworld is pretty good, so if your a gamer that enjoys a good story, you'll find Tomb Raider: Underworld entertaining, to say the least. And, you'll find that the blend of cutscenes and exploration will keep the game moving fast.

The pace of the game is caused by a few adjustments and refinements in the game's mechanics. Where in Legend, you were given a large amound of flexibility with a lot of freedom for your agility and speed, it is pretty retained in Underworld. Althouth, you can still manipulate Lara's acrobatics and scale walls, the creators attempted to build on the basics with the gameplay.

The creators fof Tomb Raider Underwold removed the quick time elements and replaced them with Situational Adrenaline, that will give you the feeling that you need to react in order to avoid a particular threat.

They also made minor adjustments to combat. Where Lara Croft still retains her agility for tumbling and firing, she now has the ability to aim and fire at two enemies at the same time, which is rather useful if you are taking out swarms of bats or other creatures. But, at the same time this new ability hampers the progress of other enemies that attempt to close in on you and perform melee attacks.

In Underworld, Lara Croft has sticky grenades that go off in a specific location, which cuts down the frustration that was in Legend.

You are able to trigger the adrenaline at any time throughout the game, which will slow down the actions of your enemies and make your shots stronger. ou are able to store your adrenaline until you've maxed out your holding, to which you are then able to get close to any enemy and bounce off of them in attempts to a one-shot kill.

There is one main concern with the adrenaline system. It makes a large number of the battles way too easy because you are constantly refreshing your adrenaline, which allows you the ability to move quickly, giving you an edge over your opponent. You can still alter the game's difficulty.

Lara Croft comes with a sonar map that will guide you anywhere in the game, which allows you a 3D picture of everything at all times. This is pretty cool, I guess.



You will also find that Underworld has Field Assistance where if you find yourself stumed, you can access hints through your PDA. This is a nice feature for those who have problems visualizing where they need to go.

The game has slowdown and framerate drops that happen a lot throughout the game, which sucks as it is rather distracting. Although, the point is to be a little distracting to get you out of the visual and aural presentation, but the level of them just pop in and snap into place with odd shadows and flickers of light.

Another of the main concerns with the game is that there are a number of clipping and object detection issues. Lara Croft will frequently move into or through walls or blocks, which will sometimes force her into an animation loop as the game attempts to reconcile movements and areas that she shouldn't be in.

And of course the camera is a pain becuase as you move through the environment, the camera will zoom, pan, and tilt on its own accord without your instruction or direction. Normally, this wouldn't be that big of a concern, except the camera will stay in place making it hard to figure out the right jumping angle or location to move.

You will find taht the Xbox has downloadable ocntent, which you won't get with the Playstation 3, which gives the Xbox a slightly better edge.

Oh, and if you're wondering about the graphics and sound quality.... They are pretty good. The animations are well done, and the voices are pretty good.

The game is an average action game, that Lara Croft fans will probably get some good gameplay out of, but personally I find there are a good number of technical concerns with the game.

Check out just a few of the scenes that you will encounter.





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Ok so this contraption may not look like much, but this gaming headband is supposed to work off of your brainwaves to deliver the best gamin experience. Well, it really doesn't. Instead the gaming headband uses the muscles of your forehead instead of the actual brainwaves


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Madagascar: Escape 2 Africa Review

November 9th 2008 18:41


The first Madagascar was probably one of the better animated films of the year, but with the second film, it's not as great, if you ask me, but anyway, we're all here about the Madagascar Escape 2 Africa video game, not the movie. Although, if you are looking for a purely entertaining family friendly movie, Madagascar Escape 2 Africa is definitely it


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Fallout 3 Review

October 29th 2008 12:26
Fallout 3 is probably one of the newest role-playing games that offers full deliverance and a gripping, action packed game. The game paints a picture of the dstopian future where people are on the cusp of the atomic revolution in the 1950s, as seen with a sci-fi view in terms of if several thousand bombs were dropped on it. The game is dark and dreary, but it is filled with dark humor and desperation.

As Vault Dweller, you are a blank slate and write your own story. You'll start the game with your own birth, but quickly move toward childhood and various pivotal events via snapshots. But, since that would be a boring video game, you'll wake up at the end of your childhood with various alarms and mass confusion. You father has opened the vault and left, which has shattered the existence of the other inhabitants of the vault. You have to go in search for him


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Spore Trailer

September 12th 2008 00:32
So I'm sure we've all seen the commercials for Spore. It looks fun, I'll admit. And the reviews sounds like the game is sweet. So anyway, here's the trailer for the game. Watch it. Love it.


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Spore PC Game

September 7th 2008 19:54
Spore is an enjoyable game that pulls off an interesting balancing act. On one hand, it lets you create a creature and guide its maturation from a single cell to a galactic civilization through an unusual process of evolutionary development. Because the tools used to create and revise this creature are so robust and amusing, and each creation's charms are so irresistible, it's hard not to get attached to your digital alter ego. On the other hand, this intimacy is abandoned in the long, later portions of the game, when you lead your full-grown civilization in its quest for universal domination. The idea sounds ambitious, though Spore isn't as much a deep game as it is a broad one, culling elements from multiple genres and stripping them down to their simplest forms. By themselves, these elements aren't very remarkable; but within the context of a single, sprawling journey, they complement each other nicely and deliver a myriad of delights.

You will need to put some creative energy into Spore, but if you aren't the artistic type or don't find the building- and vehicle-creation tools as interesting as those for your creature, you can use premade designs that ship with the game. Even better, you can utilize Spore's extensive community tools, inserting other players' innovations into your own game in progress. It's actually a lot of fun to sift through others' creations, if only to marvel at the remarkable amount of imagination on display. And you can do this from within the game proper using an online database called the Sporepedia. In Spore, community and gameplay come together in a fresh and user-friendly manner. In fact, to get the most out of the game, you should be online whenever you play. Not only will doing so give you access to the Sporepedia, but most of the other creatures, vehicles, and even entire planets you encounter will have been created by other players. The early release of the Creature Creator has already proven that community involvement is a core aspect of the Spore experience, and the sharing factor is poised to give the game remarkable longevity


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