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Gaming for Life - September 2008

Xbox 360 Hardrive

September 27th 2008 00:51
If you have an Xbox 360, you already know how important it is that you have a hard drive. There is just so much that you can do with a hard drive that you want to make sure htat you have one... Period... Plain and simple...

But, most hard drives for the Xbox 360 are pretty expensive, which is why it is great to find a cheap hard drive for the Xbox 360.

There are different gb of hard drives that you can choose from, to include 20 GB, 60 GB, and the 120 GB. Now the 20 GB xbox hard drive is pretty good, but for hte crazy serious gamers, you may consider the 60 gb xbox hard drive. It's all up to you, just make sure that you check out the below link so that you don't have to pay an arm and a leg plus your first born just for a really good xbox 360 hard drive.




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Guitar Hero 4 Song List

September 14th 2008 20:28
To be released in October, you may be interested in purchasing Guiater Hero 4 World Tour. Well, you may want to know what songs are going to be initially released with the game so that you can figureo ut if the game is worth it becuase I know that many people were slightly disappointed with the other Guitar Hero games because the songs weren't quite what they wanted.

Because Guitar Hero World Tour is going to have all the instruments, the game is a little less rock and a little more band and group oriented.

You can check out the current song list here


Check it out and make your own judgment about the game.

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Spore Trailer

September 12th 2008 00:32
So I'm sure we've all seen the commercials for Spore. It looks fun, I'll admit. And the reviews sounds like the game is sweet. So anyway, here's the trailer for the game. Watch it. Love it.



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Spore PC Game

September 7th 2008 19:54
Spore is an enjoyable game that pulls off an interesting balancing act. On one hand, it lets you create a creature and guide its maturation from a single cell to a galactic civilization through an unusual process of evolutionary development. Because the tools used to create and revise this creature are so robust and amusing, and each creation's charms are so irresistible, it's hard not to get attached to your digital alter ego. On the other hand, this intimacy is abandoned in the long, later portions of the game, when you lead your full-grown civilization in its quest for universal domination. The idea sounds ambitious, though Spore isn't as much a deep game as it is a broad one, culling elements from multiple genres and stripping them down to their simplest forms. By themselves, these elements aren't very remarkable; but within the context of a single, sprawling journey, they complement each other nicely and deliver a myriad of delights.

You will need to put some creative energy into Spore, but if you aren't the artistic type or don't find the building- and vehicle-creation tools as interesting as those for your creature, you can use premade designs that ship with the game. Even better, you can utilize Spore's extensive community tools, inserting other players' innovations into your own game in progress. It's actually a lot of fun to sift through others' creations, if only to marvel at the remarkable amount of imagination on display. And you can do this from within the game proper using an online database called the Sporepedia. In Spore, community and gameplay come together in a fresh and user-friendly manner. In fact, to get the most out of the game, you should be online whenever you play. Not only will doing so give you access to the Sporepedia, but most of the other creatures, vehicles, and even entire planets you encounter will have been created by other players. The early release of the Creature Creator has already proven that community involvement is a core aspect of the Spore experience, and the sharing factor is poised to give the game remarkable longevity.

In a game of Spore proper, however, you won't start off by molding the creature of your dreams. The game is split into five stages, starting with the cell stage. (However, once you unlock a stage, you can start a new game there and bypass any stage that comes before it). The creation tools at this stage are simple, limited to a 2D cell and a few odds and ends, like flagella and spikes. The accompanying gameplay is similarly minimal, and if you've played Flow for the PlayStation 3 or PSP, you will have a good idea of how it works. You choose the path of a carnivore or an herbivore at the outset, which determines what sort of food bits you can munch on. From here, you maneuver your cell about the screen using the keyboard or mouse, avoiding creatures that are looking to you for their next meal while grabbing a bite or two yourself. If you're an herbivore, you seek out the green algae; if you're a carnivore, you need meat, which means waiting for a fish fight to break out and gobbling up the remains, or starting the fight yourself.

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